I see most uses for this ship being in a salvage role and in larger groups.Īgain CIG doesn't just sell a concept ship, they sell a concept game-mechanic.
I can also see Noobifier's concern for people stealing parked ships. I know we'll have a bounty system but since most people will get stranded outside of monitored UEE space, this will be a nightmare. I think only a small percentage of players actually genuinly need help and we'll see abuse of this gameplay all the time. Yeah i can really see that happening a lot. Like I said, most people would only get their valuable ship towed. Still feel it's too pricey for a "weak" ship.
There must be sizeable room inside as there is a glass window looking out for tractor control. would have the engines moved the out further or expandable, so as not to burn the front of the towed ship. Still price is too much for this Hull-A/B for just doing tug work (which you really won't do it that often) unless you have a glorified flying fork lift around the starport.Īnyway back to the tug, Still think it is over priced, warbond is a "special discount" for real money as it will go up once. However, it's nice that it can tug a single large container.
I really like the design, buuuuuuuuuuuuuut the placement of the main engines. Different movement for the two, but the same result for mass. I see in my head the same for the tugs at sea and space, that's if a tug does tug. Notable, Star Citizen now features nearly 3.4 million registered accounts.I still stand by my stance. Meanwhile, the game’s perennial crowdfunding campaign recently exceeded $400 million.
#Star citizen argo free
Keep in mind, though, that once the cargo ship is made flyable in Star Citizen, you can get it for in-game credits instead.ĭon’t forget that Star Citizen is running a Free Fly event until December 1, which grants access to most of the ships and the game itself at no cost. Those who’d like to own the ship and support the development of the game at the same time can get the Argo RAFT for as low as $110. Typically, the second player’s role is to use the remote turret for defense or to tackle any issues related to engineering/repair when necessary, whereas the other player can focus on flying the ship. The Argo RAFT can accommodate two players, though the ship can be managed with just one. More importantly, the hauler can stand on its own against combat ships thanks to the remotely operated turret factory-armed with twin Size-3 laser repeaters, state-of-the-art fortified armor, and hardpoints capable of equipping Size-1 weapons. If you’re playing Star Citizen, then you’ll probably want to know that this vessel features an impressive maximum payload of 96 SCU, which means it can accommodate three 32 SCU exterior cargo containers. However, it’s more armored than other ships in the same class, such as the Freelancer and Cutlass, which have greater offensive firepower as an offset. The ship can be used for both long- and short-range cargo-hauling routes since it comes equipped with facilities onboard for the crew, including beds, bathroom, breakout area, and food-making facilities.Īlthough it may look massive, the Argo RAFT isn’t the biggest hauler in Star Citizen, nor it pretends to be. One of the new ships revealed during the show is a massive hauler, the so-called Argo RAFT (Reinforced Advanced Freight Transport). During the game’s annual aerospace event, CIG promised to take the wraps off some new ships that players willing to pay hundreds of dollars will be able to fly in the unfinished game.